﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace AimGameLibrary.GameObject
{
    public class GameBaseValue : BaseGameObject
    {
        #region IValue Members

        protected virtual object GetParentValue()
        {
            
            return null;
        }

        protected virtual void SetParentValue(object obj)
        {
           
        }

        #endregion

    }
}
